Events

We have a lot of exciting events for the show this year. We will be announcing and listing them here in the coming weeks. So check back often.

D&D Adventures League (D&D 5th Edition)

DDAL05-06 Beneath the Fetid Chelimber: The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower. Designer: Ron Lundeen. Characters of Level 1-4. Playtime: 2 hours

DDAL05-07 Chelimber’s Descent: Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary HSING, that deep beneath the tower’s ruins lie an old magic known as rune magic. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies! Designer: Claire Hoffman. Characters of Level 1-4. Playtime: 2 hours

DDAL05-08 Beneath Durlag’s Tower: East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! Designer: Alan Patrick. Characters of Level 11-16. Playtime: 4 hours

DDAL05-09 Beneath Durlag’s Tower pt 2: A continuation of DDAL05-08. East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources to recovering it. After a very pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! Designer: Alan Patrick. Characters of Level 11-16. Playtime: 4 hours

DDAL05-11 Forgotten Tradition: The origin of rune magic has long been lost upon the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, rune magic has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition. Designer: Travis Woodall. Characters of Level 5-10 (8). Playtime: 4 hours

DDAL05-12 Bad Business in Parnast: Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught. Designer: Joe Marflak. Characters of Level 1-4 (4). Playtime: 2 hours

DDAL05-13-Jarl Rising: The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that. Designer: Will Straley. Characters of Level 5-10 (10). Playtime: 4 hours

***DDAL05-14 Reeducation – Part 1: HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! Designer: Cindy Moore. Characters of Level 11-16 (14). Playtime: 4 hours

***DDAL05-15 Reeducation – Part 2: Part two off DDAL05-14 Reeducation. HSING bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER’s guidance, the efforts of the assembled factions in these recent events may all be for naught! Designer: Cindy Moore. Characters of Level 11-16 (14). Playtime: 4 hour

***DDAL05-16 Parnast Under Siege: Despite the adventurers’ best efforts, more creatures joined under Bad Fruul’s banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege. Designer: Robert Adducci. Characters of Level 1-4 (4). Playtime: 4 hours

***DDAL05-18 Eye of Xxiphu – Part 1: Baron Bajram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. Designer: Merric Blackman. Characters of Level 17-20. Playtime: 4 hours

*** DDAL05-19 Eye of Xxiphu – Part 2: Part 2 of the Eye of Xxiphu. Baron Bajram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster. Designer: Merric Blackman. Characters of Level 17-20. Playtime: 4 hours

D&D Epics!

DDEP05-01  The Iron Baron: Deep in the Greypeak Mountains the fire giant warlord Baron Ugarak has enslaved hundreds of small folk to toil in his iron mines furiously extracting elementally infused ore for an as yet unknown purpose. Surrounded by a monstrous army and decidedly shady allies, the Baron poses a dire threat to the goodly folk of the north. Designer: Bill Benham. Characters of Level 1-4 & 5-10. Playtime: 4 hours

***DDEP05-02  The Ark of the Mountains: The flying galleon “Thunderbound” descends on Beregost, unleashing the wrath of the cloud giants! To save the town from annihilation, heroes from far and wide must awaken the lost machine entombed under Durlag’s Tower. Dare you board the Ark of the Mountains, and do battle in the burning skies? Designer: Will Doyle. Characters of Level 1-4, 5-10, & 11-16. Playtime: 4 hours

The D&D eXPerience @ Winter Fantasy

DDXP Mid Tier Track A and B: Hulburg Trilogy 2 – Tier 2

Come join us as the Hulburg storyline continues with a new trilogy and special exclusive to the D&D eXPerience track at Winter Fantasy. The DDXP program is the premiere gaming experience at BMG shows. You will run through an exclusive trilogy and a special event that is only available as part of this program. You will have the same table the entire storyline and one of our highest rated DM’s as well. You will have a separate play space with water, snacks, a scheduled (not during game play) Fai Chen’s, and other little surprises here and there.

     HULB2-1 Winter’s Frosty Kiss: When winter breathes down the mountains, temperature drops and fear rises. Canvas walls offer little protection against the Frost Maiden’s embrace. When a band of hunters disappear, the citizens call upon adventurers for aid, because when the hunters become the hunted, trouble is afoot. A 4-hour D&D Adventurers League adventure set in Hulburg for 5th-10th level characters.

     HULB2-2 Winter’s Frigid Wrath: In the wake of Winter’s Frigid Kiss, vicious predators come down from Thar, hunters searching for prey. If Hulburg does not deliver, the citizens will became prey as well. Can you catch the intended mark before it is too late? A 4-hour D&D Adventurers League adventure set in Hulburg for 5th-10th level characters.

     HULB2-3 Winter’s Sharp Bite:No hunter is more dangerous than a bored one. They have set their sights on you. Are you going down with a whimper or will you face the challenge head on, giving the hunter a taste of their own medicine? A 4-hour D&D Adventurers League adventure set in Hulburg for 5th-10th level characters.

    HULB2-S Winter’s Feast: You will just have to wait and see.

DDXP High Tier Track A and B: Phlan Trilogy 2 – Tier 3

Come join us as the Phlan storyline continues with a new trilogy and special exclusive to the D&D eXPerience track at Winter Fantasy. The DDXP program is the premiere gaming experience at BMG shows. You will run through an exclusive trilogy and special event only available as part of this program. You will have the same table the entire storyline and one of our highest rated DM’s as well. You will have a separate play space with water, snacks, a scheduled (not during game play) Fai Chen’s, and other little surprises here and there.

     PHLAN2-1 Hatemaster: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Colvin Doverson, his qualifications rooted in Phlan’s brutal past, requires additional vetting and may need your assistance. A 4-hour D&D Adventurers League adventure for character levels 11-16.

     PHLAN2-2 Demagogue: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Barrett Sokol, his hand squarely on the pulse of today’s Phlan, requires additional vetting and may need your assistance. A 4-hour D&D Adventurers League adventure for character levels 11-16.

     PHLAN2-3 The Royal We: With the Banite coup recently foiled, election day in Phlan has finally arrived. But the Lord of Darkness needs a new representative. Jhessail Greycastle, with her grand plans for the future of Phlan, requires additional vetting and may need your assistance. A 4-hour D&D Adventurers League adventure for character levels 11-16.

     PHLAN2-S: It is a special. It is a secret. Shhhhhhh…

DDAL Author Only Adventures

Author Only Adventures are written by one of the six D&D Adventurers League Admins or Wizards of the Coast D&D staff member, and can only be run by the person that wrote them. They are very special and unique experiences.

DDAO-4 Halruaa Rising: by Robert Adducci: The magical folk of Halruaa have returned to Faerûn after nearly 100 years. With their magical airships they reach out to countries and city-states across the Sword Coast with offers of friendship, but is that truly what they seek? Can you unravel the mysterious ways of the Halruaans or will you succumb to their arcane might? A four hour adventure for levels 1-4, 5-10, or 11-16.

DDAO-10 Across a Misty Tavern Yard by Greg Marks: Strange mists have been spotted in the Quivering Forest and many fear the return of Barovia. If anyone can warn you of what goes bump in the night, it is Jeny Greenteeth. A four-hour adventure for characters 1-4, 5-10, 11-16 or 17-20.

DDAO-12 Dragons of Fire and Death by Robert Adducci: Giants have been plundering the farms and villages on the Iron Route, but there is more behind these giant attacks than simple plunder. A burning roadhouse and subsequent clues bring promises of riches and threats of fire and death in the Dragonspire Mountains. A forgotten enemy rises, dare you face it? A four hour adventure for levels 11-16.

DDAO-13 The Embers of Hate: by Travis Woodall: Hatred burns with a fire unlikely any other; and the hotter the flame, the more difficult it is to stamp it out. Beneath the rubble of Mulmaster, and a group of angry men and women seek to stoke smoldering embers of hate anew into a raging conflagration. Can you stop them before it is too late, or will this hatred rise from the ashes—free to burn all it touches? A four hour adventure for levels 1-4, 5-10.

DDAO-14 Act of Grace: by Bill Benham: Ill omens blow in to port on the trade winds. A former pirate speaks of strange and deadly happenings on the high seas. Danger, riches, and excitement await! A four hour adventure for levels 1-4, 5-10

Shadow of the Demon Lord

Join Robert J. Schwalb and his team of astonishing GMs as they reveal the World of Fire and Blood! The setting of Godless, a new world for Shadow of the Demon Lord, this three part adventure series helps players create characters and attempt to survive the horrors of a demon-infested post-apocalyptic world.

Godless – World of Fire & Blood

Part 1: In a Pig’s Eye (Starting) Capture by a degenerate mutant and held beneath a crumbling city, the characters must come together to find a way to escape this subterranean hellscape.

Part 2: Dancing in the Ruins (Novice) The characters must solve the mystery of the Party King and the dark secret contained in his bizarre flotilla.

Part 3: Last One Standing (Novice) The characters become embroiled in a three-way power struggle for control over their home town Isolon. Who will they help? Or will they just help themselves?

Arcanis 

Arcanis 5E

LA 2-6: The Price of Honor: A legal battle over the rights to an entrance into the Undercity thrusts the Heroes into the politics of the Tomal Khan’s court and ends with a chilling discovery that spans the ages.

LA 2-7: The Words of the Seer: A power struggle between the Khitani military and the Jial of the Phoenix finds the Heroes inadvertently uncovering a deadly conspiracy aimed at the heart of the First City.

Arcanis 5E Open Library: Missed playing a couple of adventures or haven’t had a chance to catch up on the latest storyline? Here’s your chance – just bring your table and pick an adventure from the library.

Arcanis RPG

LA-A3-SP1 Dagger in the Shadows: “Not all battles must be in the open, using legions and armies.”
The Heroes are drawn into the secret intrigues in Savona after the death of a simple scholar.

Arcanis Open Library: With the new story arc starting this Summer, you want to make sure you’re up to date on latest goings on. Gather your party and choose whatever adventure your missing and we’ll provide the judge.

Misc Games