Events

We have a lot of exciting events for the show this year. We will be announcing and listing them here in the coming weeks. So check back often.

D&D Adventurers League – Season 7 – Tomb of Annihilation


DDAL 7-03, 7-04, and 7-05 will be scheduled together as one 8 hour (2 slot) block of play.

DDAL07-03 A Day at the Races: The Merchant Princes have a treat in store for everyone! A new team-based event has been added to the roster and the factions are throwing their hats into the ring. Climb aboard and saddle up! Part One of The Jungle Has Fangs Trilogy. Two hours. Tier 1

DDAL07-04 A Walk in the Park: A mysterious clue has led you outside of the safety of the city’s walls and into the jungle beyond. You have been asked to venture into the jungle and seek out the wisdom of some of the native humanoids in the area—perhaps they will be able to shed some light on the situation and provide some insight on who is behind it all. Part Two of The Jungle Has Fangs Trilogy. Two hours. Tier 1

DDAL07-05 Whispers in the Dark: The temple lay just ahead, and within the answers to a great many questions about the recent goings on in Port Nyanzaru. The journey here has been long and arduous and hopefully soon at an end. Leave your trepidations at the door; there’s exploring to be done! Part Three of The Jungle Has Fangs Trilogy. Two hours. Tier 1


DDAL 7-06, 7-07, and 7-08 will be scheduled together as one 8 hour (2 slot) block of play.

DDAL07-06 Fester and Burn: The denizens of the Old City have made some unusual sightings in the festering refuse pits on the outskirts of the city, and while such reports are seldom taken terribly seriously, the mysterious disappearance of a beloved figure in the poor part of Port Nyanzaru has folks on edge. Can you get to the bottom of this? Part One of The Rot from Within Trilogy. Two hours. Tier 2

DDAL07-07 Rotting Roots: The sudden appearance of the undead within Port Nyanzaru doesn’t appear to be the only thing on the horizon. A vast horde of skeletons and zombies is moving towards the city and while those of means are safe within the city’s walls, those in the Old City and Malar’s Throat are forced to contend with the problem. Where did they come from? More importantly, what are you going to do to find out? Part Two of The Rot from Within Trilogy. Two hours. Tier 2

DDAL07-08 Putting the Dead to Rest: The jungle has opened up and revealed her secrets—now is the time to act upon them. All signs point to a long-abandoned city as the source of the undead contagion, and so you have been called upon to venture within and put an end to it once and for all. Are you up to the task? Part Three of The Rot from Within Trilogy. Two hours. Tier 2


DDAL07-09 Unusual Opposition: The trail leading from the Fane of the Whispered Fang has grown cold, but you can still taste the machinations of the yuan-ti in Chult’s humid, stagnant air. Because of this, you must venture deeper still into the jungle and petition the aid of an unlikely ally—the fabled Ramshackle King. His assistance is crucial to the effort to save Chult! Four hours. Tier 3

DDAL07-10 Fire, Ash, and Ruin: Within the jungles of Chult lay a vast expanse of ash. While a red dragon is known to reside deep within the Land of Ash and Smoke, it is far from the deadliest of its denizens. Deeper still lay a pit filled to the brim with pure evil. None who have sought out its secrets have survived to tell its tale. Will you be more successful than they? Four hours. Tier 3

DDAL07-11 A Lesson in Love: The yuan-ti have a long, storied past in the history of Chult. So, if they are to be defeated, we must look back into history. Within the jungles, a number of cities fell into ruin during the Year of Blue Fire. Both the merchant princes and factions believe that if discovered, they likely contain knowledge that would prove invaluable in the battles to come. Grab your guide and get to looking! Four hours. Tier 3.

DDAL07-12 In Search of Secrets: The sages of Candlekeep have come calling. They’ve come to Port Nyanzaru on the trail of a colleague. He came to the jungle to pursue his studies in solitude some twenty years ago, but within the last year, his regular communications have fallen silent. They are in search of brave (and discrete) adventurers to escort them around the peninsula for a health and welfare check. Are you brave and discrete enough for the job? Four hours. Tier 3.

 

 

D&D Adventurers League – Convention Created Content


CORE 3-1 The Spectral Incursion: The city of Melvaunt is being haunted. Strange occurrences have the citizen worried and the powers wanting it fixed and fast. Investigators needed – Heroic ones preferred. Are you up for the task? An official Adventures League event for characters levels 1-4. This is Part 1 of a trilogy.

CORE 3-2 The Ghostly Infestation: The city of Melvaunt is being haunted. Strange occurrences have the citizen worried and the powers wanting it fixed and fast. Investigators needed – Heroic ones preferred. Are you up for the task? An official Adventures League event for characters levels 1-4. This is Part 2 of a trilogy.

CORE 3-3 The Spirited Investigation: The city of Melvaunt is being haunted. Strange occurrences have the citizen worried and the powers wanting it fixed and fast. Investigators needed – Heroic ones preferred. Are you up for the task? An official Adventures League event for characters levels 1-4. This is Part 3 of a trilogy.


HILL 3-1: A brand new Hillsfar Trilogy – Tier 2

HILL 3-2: A brand new Hillsfar Trilogy – Tier 2

HILL 3-3: A brand new Hillsfar Trilogy – Tier 2

 

D&D Adventurers League – Epics

Epic tickets sales will be broken down into Tier this year. Please buy the ticket to the tier appropriate to the character you are bringing. If you buy the wrong ticket there is no guarantee, or refund, if we cannot get you into another table.


DDEP07-01 Peril at the Port: Pirates! Dastardly ne’er-do-wells have been spotted just outside of the harbor! Not content with scratching a living off of the rich port city’s scraps, pirates are making for the city by land and sea. But Port Nyanzaru is far from defenseless; pick up a yklwah, climb aboard a dinosaur, or man the wall; but whatever you do, don’t let those rapscallions into the city!

 DDEP07-02 TBA:  It is for Tier 1 to 4. It is really cool <insert lots of redacted stuff here> – Play it.

 

D&D Adventurers League – The D&D eXPerience


Come join us as the Hulburg and Phlan storylines continues with a new trilogy and special exclusive to the D&D eXPerience track at Winter Fantasy. The DDXP program is the premiere gaming experience at BMG shows. You will run through an exclusive trilogy and a special event that is only available as part of this program. You will have the same table the entire storyline and one of our highest rated DM’s as well. You will have a separate play space with water, snacks, a scheduled (not during game play) Fai Chen’s, and other little surprises here and there.

The D&D Experience @ Gen Con Rerun – Low Track (Tier One): This will be the 3rd Phlan Trilogy and special that ran as part of the DDXP @ Gen Con in August of 2017. This is the last time these will be run in this format with the special event. Track A of this will sync with Track A of the DDXP @ WF Mid-track below. Allowing you to play a continuous 8 part Phlan adventure with double specials. Track B is independent and will not sync.

The D&D Experience @ Gen Con Rerun – High Track (Tier Three): This will be the 3rd Hulburg Trilogy and special that ran as part of the DDXP @ Gen Con in August of 2017. This is the last time these will be run in this format with the special event. Track A of this will sync with Track A of the DDXP @ WF High-track below. Allowing you to play a continuous 8 part Hulburg adventure with double specials. Track B is independent and will not sync.

The D&D Experience @ Winter Fantasy – Mid Track (Tier Two): This will be the 4th Phlan Trilogy and special that will premiere at Winter Fantasy 2018. There are two tracks to this. Track A will sync with Track A of the DDXP of the Gen Con Low Track Rerun (so you play them in order)

The D&D Experience @ Winter Fantasy – High Track (Tier Three): This will be the 4th Hulburg Trilogy and special that will premiere at Winter Fantasy 2018. Track A will sync with Track A of the DDXP of the Gen Con High Track Rerun (so you play them in order)

D&D Adventurers League – Author Only Adventures


Author Only Adventures are written by one of the six D&D Adventurers League Admins or Wizards of the Coast D&D staff member, and can only be run by the person that wrote them. They are very special and unique experiences.

We will have a lot of these at the show. Potentially 8 different authors running their own special diabolic creations. More details as we get closer to registration.

DDHC-TOA-10 Ruins of Hisari: SOMETHING happened in Hisari. But no one knows what. Hidden in the jungles below the fuming volcano of the Sky Lizard Mountains lie the ruins of Chult’s once mighty yuan-ti city, forgotten, abandoned and swallowed by the earth, surrounded by a magical ward that terrorizes all yuan-ti that dare return. Explore the underground temple and be the first to unbury its secrets… if you survive to tell the tale. Run by the author Lysa Chen herself. This adventure is for tier 3 and spans two slots for eight hours of play. When run by the author this adventure has special certs that you cannot otherwise attain.

DDAO-19 Layers Upon Layers: During the liberation of Szith Morcane, the factions found an unlikely ally in an agent of evil. Now, that alliance has been put to the test—and the factions are in search of souls brave (or foolish) enough to plumb the depths of the Nine Hells in order to uphold their end of the bargain! Grab your planar forks, folks—there’s adventuring to be done! A new AO Adventure by Travis

DDAO-20 Somber Screams: A new AO Adventure by Greg

DDAO-22 TBD: A new AO Adventure by Miss Claire

DDAO-23 Trail of Bones: A new AO Adventure by Robert

DDAO-18 The Long Night: A new AO Adventure by Bill

DDHC-TOA-8 Return of the Lizard King: In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves in the middle of the fray. Their heroics could save the land from terrible evil, or it might play a part in bringing about doom! Run by the author himself Shawn Merwin. This adventure is for new starting 1st level characters only and spans three slots for twelve hours of gaming with the same group and Shawn Merwin as your DM. When run by the author this adventure has special certs that you cannot otherwise attain.

DDAO-21 Trust & Understanding: A new AO Adventure by Alan

 

Shadow of the Demonlord


PunkApocalyptic RPG: Schwalb Entertainment unveils a brand new game of gritty, post-apocalyptic action. Join Schwalb and his team for an early look at the next chapter in Demon Lord gaming! Characters provided and no experience necessary. Run by the legendary Robert Schwalb himself. Extra sanity points not included in ticket price. Five players max, ages 16+

Shadow of the Demon Lord: Novice: The Shadow falls. Will you survive? Find out in Robert J. Schwalb’s thrilling, horror-fantasy roleplaying game! Characters provided and no experience necessary. Five players max, ages 13+

Shadow of the Demon Lord: Expert: Demons fall from the skies. The dead climb out of their graves. The End Times are upon you. Can you avert the annihilation to come? Find in Robert J. Schwalb’s thrilling, horror-fantasy roleplaying game. Characters provided and no experience necessary. Five players max, ages 13+

 

Living Arcanis


Arcanis 5E – The Mending of Broken Vows by Henry Lopez: An undir captain’s son has been kidnapped and she needs your help in rescuing him. Delve into their bizarre religion and uncover the secret hidden within the Crow King’s Barrow.

Arcanis 5E – The Highest Form of Flattery by Cody Bergman: The Heroes carry a missive to a val’Holryn official based in the Sulfur Marshes with dire tidings. They are soon embroiled in a vile plot that involves the very patrimony of the Black Talon Egg Clutch.

 

Living Divine


You will need a valid Living Divine character to play this event. The rules for the campaign can be found at http://www.viceandvillainy.org/LivingDivine/

INTRO1-1 The Fire Within: Every so often, an immortal is born among us. Inevitably, they lead great armies, rule vast empires, and shape the world around them. The divine spark burns within you, and now is the time of your story. Or at least, it will be, if you can get out of this backwater village. A Campaign Introductory Adventure for character levels 1-3.

INTRO1-2 A Help From My Little Friends: You have drawn the attention of the local villagers. With that attention comes both their worship and their problems. When the village’s very survival is threatened, it is up to you to take care of them. But what do you do when their enemy isn’t really the enemy? A Campaign Introductory Adventure for character levels 1-3.

INTRO1-3 The Rarest Bloom: Once more, your reputation as a god has brought the people to you in need. The wisest villager in Longhill has gone missing, and the others don’t have anywhere else to turn. Can you help him out of a sticky situation, and finish his work for him? A Campaign Introductory Adventure for character levels 1-3.

INTRO1-4 Outside Looking In: You’ve left the rural farms and villages behind, and made your way to Northvale, the jewel of the Agris Valley. The Church of Light doesn’t want anything to do with you, so they send you off on a fool’s errand. But is it really just the tip of an iceberg? A Campaign Introductory Adventure for character levels 1-3.

INTRO1-5 Knee Deep: An unruly neighbor is causing trouble for the village of Deep Marsh. The Church of Light would like you to investigate and sort out the problem. No one expects you to return, but that’s only half of it. Can you get to the bottom of things, before it spills out into the world? A Campaign Introductory Adventure for character levels 1-3.

INTRO1-6 Every Day Above Ground: A tattered old scroll goes missing, and everyone is too busy to track it down. When you do, it’s clear that not the scroll, but rather the ancient ruins it described, is the real goal. Can you reach the heart of the matter, before the enemy does? A Campaign Introductory Adventure for character levels 1-3.

INTRO1-7 Another Rainy Day in Wood’s Edge: The crack of thunder, the flash of lightning, the rush of wind through the trees. An immortal tempest has beset the village of Wood’s End. Can you survive her wrath, or will you fall victim to the eye of the storm? A Campaign Introductory Adventure for character levels 1-3.

INTRO1-8 No Stone Unsung: Deep in the wilds of the valley lies a circle of stone monoliths. The wind between the ancient stones sometimes becomes whispers of prophecy and fortune. Visiting the oracle has become a rite of passage for immortals in the Agris Valley. Will you hear words of wisdom, or return home empty-handed? A Campaign Introductory Adventure for character levels 1-3.

INTRO1-9 A Day in the Life of a Deity: An entire city of the valley has gone silent, and something is obviously amiss. An entire city of the valley has gone silent, and something is obviously amiss. An entire city of the valley has gone silent, and something is obviously amiss. A Campaign Introductory Adventure for character levels 1-3.

INTRO1-10S As He Lay Dying: A mysterious invader has stormed his way into the Agris Valley. The Guardian has rallied you and the other immortals of the valley to the field of battle, to protect your homeland. In the end, nothing will be the same. A two-round Special Campaign Introductory Adventure for character levels 1-3, and the finale of the Introductory series.

CORE2-1 Fiends with Benefits: Your search for answers has led you to Heig Lilorean, a place that was crushed by the same Dark Lord that destroyed your past. The city is held captive by the tyranny of vicious devils, but perhaps you can find an ally within its walls. A Core Adventure for character levels 1-10, and part 1 of the Silent City series.

CORE2-2 Keep Your Fiends Close: The demon-lords of Heig Lilorean are tearing the town apart looking for you, and the resistance is getting nervous. It’s up to you to regain the advantage… but in the process, you may learn exactly what they are hiding. A Core Adventure for character levels 1-10, and part 2 of the Silent City series.

CORE2-3 Fiends in Low Places: Desperate to learn the secret of the demon-lords, you assault the Silent Citadel itself. What you find beneath its halls may change everything. Will it be for the better? A Core Adventure for character levels 1-10, and part 3 of the Silent City series.

CORE2-4 A Fiend in Need: It is time to bring Heig Lilorean’s resistance movements together, and break the chains that bind them. A traitor, however, could ruin everything. Can you unmask him, before time runs out? A Core Adventure for character levels 1-10, and part 4 of the Silent City series.

CORE2-5 With Fiends Like These: You have learned of a portal within Heig Lilorean – the link between the demon-lords that rule the land, and the dark lord that commands them. If you can disrupt it, the resistance will have an advantage. But are you prepared to deal with the cost? A Core Adventure for character levels 1-10, and part 5 of the Silent City series.

CORE2-6S A Fiend ‘til the End: The time has come – the mortals of Heig Lilorean flock to your banners. Can you overthrow the last of their demon-lord oppressors, and restore peace to the realm? A Special Core Adventure for character levels 1-10, and the finale of the Silent City series.