We have a lot of exciting events for the show this year. We will be announcing and listing them here in the coming weeks. So check back often.
D&D Adventurers League – Season 9 – Descent into Avernus
DDAL09-08 In the Garden of Evil: Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals werelured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of TERRIBLE BEAUTY remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be able to find it? More importantly, will the creature still be capable of service as an agent of good?
DDAL09-09 Ruined Prospects: Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten), litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last?
DDAL09-10 Tipping the Scales: Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won!
DDAL09-11 TBA: TBA
Tier Three Trilogy
DDAL09-12 TBA: TBA
DDAL09-13 TBA: TBA
DDAL09-14 TBAA: TBA
D&D Adventurers League – Shadows Rising – A Moonshae Campaign
Come join us as the Moonshae campaign continues with more adventures then can even fit in the convention (but we would love if you tried to). Whether you need to catch up with the MOON 11 or 12 trilogies from Gen Con or want all new content with the MOON 13 and 14 trilogies and specials we have you covered.
MOON 11-1 A Darkened City: Once brilliant Caer Callidyrr has darkened, and the Slain sits on the High King’s throne. Helpless to fight this unknowable enemy, the forces of light have asked you to infiltrate the enemy’s stronghold and learn all you can. Will you dare the shadowed streets of the capital of the Moonshaes to gain entry to the Court of the Slain? Part 1 of the Somber Remnant Trilogy. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
MOON 11-2 A Darkened Court: The Court of the Slain at Caer Callidyrr holds many intrigues and even more danger. Yet you must walk these darkened halls and speak in whispers to uncover the malevolent plots of the Slain. Careful, now. One wrong step or a misplaced word could mean exposure and oblivion. Part 2 of the Somber Remnant Trilogy. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
MOON 11-3 A Darkened Heart: You have worked your way to the heart of the Darkened Court at Caer Callidyrr. There, you have a chance to pierce the shadows and secrets that surround and protect the Slain. Can you reveal the mystery of the greatest threat to the Moonshaes and will you survive to tell anyone else? Part 3 of the Somber Remnant Trilogy. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
MOON 11-2 A Darkened Dance (Only part of the DDXP Mid Track – Gen Con Rerun): Caer Callidyrr is slowly being pulled into shadow, and the forces of the Slain grow stronger by the moment. Forces both godly and natural pull against this decline, thrusting you into a courtly dance to prove yourself to the shades of the past, in order that you might save the future of the Moonshaes. Special of the Somber Remnant Trilogy. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
MOON 12-1 Nothing Is Sacred: The Moonshaes are plunged into shadow and with permission of High Lady Ordalf, survivors have made their way to Gwynneth, the only Isle spared from darkness. The Conclave needs heroes to execute their plans of survival in the face of the most powerful threat the Moonshaes have yet seen, the Slain. Part one of the Pawns of Torment Trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
MOON 12-2 A Gift from the Queen: With the fate of the Moonshaes held in the balance, the adventurer’s path lies in the lost tomb of an ancient Queen. What answers could she possibly offer to loosen the Slain’s deadly hold on this world. Part two of the Pawns of Torment Trilogy. A Four-Hour Adventure for Tier 3 characters. Optimized for APL 13.
MOON 12-3 Tempest of Malice: The key to severing the chains of the Slain is located at Tempest Keep, and the adventurers must face the impossible — brave the wrath of the elements to harness the power of the storm. Part three of the Pawns of Torment Trilogy. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
MOON 12-S Pandemonium (Only part of the DDXP High Track – Gen Con Rerun): The Slain’s power has grown stronger than ever and the adventurers find themselves on the run from the Wizard’s of Tempest Keep. How far and fast must one sail to escape the fury of an angry God of Destruction? A four-hour adventure for levels 11-16. A special to be played with the Pawns of Torment trilogy. A four hour adventure for Tier 3 characters. Optimized for APL 13.
D&D Adventurers League – Epics & Specials
Epic tickets sales will be broken down into Tier this year. Please buy the ticket to the tier appropriate to the character you are bringing. If you buy the wrong ticket there is no guarantee, or refund, if we cannot get you into another table.
MOON ES-2 Grand Conclave of the Moonshaes: The Moonshaes are falling into shadow as the reach of the dread entity known as “The Slain” extends across the isles! The moonwells darken, and even great Caer Callidyrr, the capital of the Moonshaes, has succumbed to the power of the Shadowfell. Hosted by the mysterious feylords of Sarifal, the Alliance of Light gathers in a Great Conclave at the ruins of Caer Corwell to form a plan to resist the shadow. You are summoned to join this great council! There, the many organizations of the Moonshaes will determine the future of the isles. Which group gains strength and power? Which faction loses it? Who will form alliances? Betray their allies? And most importantly, what will be done about The Slain? The fate of the Moonshaes is in your hands! This special event is open for characters of all levels.
MOON ES-3 The Shadow Downs (Tier 2 and 3): What could possibly possess anyone to walk back into Giant trouble? Treasure? Doing the right thing? Treasure? Averting Moonshaes wide destruction? Treasure? Now is as good a time as any to find out, as a new expedition to Oman is mounted.
DDEP 09-01 Infernal Pursuits (Tier 1 and 2): A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between an evil merchant and his warlord rival. Time to hang on for dear life! Tier 1 and 2.
DDEP 09-02 Hellfire Reequiem (Tier 1 and 2): Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell-spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp minds can banish the dark forces that seek to claim the souls of all within the holy temple. Are you ready to lead the charge?
D&D Adventurers League – The D&D eXPerience
Come join us as the exciting Moonshae storylines continues with two new trilogies and special exclusive to the D&D eXPerience track at Winter Fantasy. The DDXP program is the premiere gaming experience at BMG shows. You will run through an exclusive trilogy and a special event that is only available as part of this program. You will have the same table the entire storyline and one of our highest rated DM’s as well. You will have a separate play space with water, snacks, and other little surprises here and there.
The D&D Experience @ Gen Con Rerun – MOON 11 Track (Tier Two): This will be the MOON 11 trilogy and special that ran as part of the DDXP @ Gen Con in August of 2019. This is the last time these will be run in this format with the special event.
The D&D Experience @ Gen Con Rerun – MOON 12 Track (Tier Three): This will be the MOON 12 trilogy and special that ran as part of the DDXP @ Gen Con in August of 2019. This is the last time these will be run in this format with the special event.
The D&D Experience @ Winter Fantasy – MOON 13 Track (Tier Three): This will be the MOON 13 trilogy and special that is brand new for Winter Fantasy 2020 and will not run again in this format ever.
The D&D Experience @ Winter Fantasy – MOON 14 Track (Tier Two): This will be the MOON 14 trilogy and special that is brand new for Winter Fantasy 2020 and will not run again in this format ever.
Track Hints: If you want to play both new tracks (MOON 13 and MOON 14) then pick Track A for both. This requires playing on Wednesday and Sunday morning. Playing or not playing in order does not matter as both stories are independent of each other. If you do not want to play on Wednesday or Sunday due to travel then Pick any Track B.
D&D Adventurers League – Author Only Adventures
Author Only Adventures are written by one of the six D&D Adventurers League Admins or Wizards of the Coast D&D staff member, and can only be run by the person that wrote them. They are very special and unique experiences.
We will be offering D&D Author Only adventures from AL Admins and Wotc staff members. Details as we finalize them and get closer to event registration
D&D Adventurers League – Eberron: The Oracle of War
The Oracle of War campaign begins with the characters as scavengers, adventurers who head into the highly dangerous Mournland to locate and extract artifacts from the remains of the ruined nation of Cyre. Based on those initial scavenging missions, the characters soon find themselves embroiled in a world-spanning adventure that will take them from levels 1 to 20.
Your first step in taking part in the Oracle of War campaign is to grab the Oracle of War Player’s Guide and prepare to create your character. If you are interested in being a DM for the campaign, also read the DM’s Guide for information on running your own Oracle of War campaign.
DDAL-EB-01 The Night Land: The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier 1 adventure is optimized for APL 1, and is the first adventure in the four-part Spoils of War storyline.
DDAL-EB-02 Voice in the Machine: The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: The Oracle of War. This machine knows all the secrets they need to overcome their enemies – if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for APL 2, and is the second adventure in the four-part Spoils of War storyline.
DDAL-EB-03 Where the Dead Wait: On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected…. This Tier 1 adventure is optimized for APL 3, and is the third adventure in the four-part Spoils of War storyline.
DDAL-EB-04 The Third Protocol: The Oracle of War has been recovered from the Mournland. Its creators respond by activating “The Third Protocol”, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and steal the Oracle. This Tier 1 adventure is optimized for APL 4, and is the fourth and final adventure in the four-part Spoils of War storyline.
DDAL-EP-01 The Iron Titan: A 4 Hour EPIC Adventure for Tier 1 Characters (APL 3), BY WILL DOYLE, JAMES INTROCASO, AND SHAWN MERWIN. In this epic event, Cultists of the Emerald Claw reanimate a gargantuan warforged titan from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic verses from the Draconic Prophecy. This Tier 1 adventure is optimized for APL 3, and is the Epic adventure playable as part of the Spoils of War storyline. What is an Epic event? Adventurers League Epic events are played across multiple tables with interactive elements between tables that allow you to enhance the play of all players involved. Your party will be joining all the other parties through the same adventure! Epic events typically contain special story rewards and unlocks for your Adventurers League characters and offer multiple tiers for more advanced player characters.
DDAL-EB-05 Tier Two Part One
DDAL-EB-06 Tier Two Part Two
DDAL-EB-07 Tier Two Part Three
The Eberron eXPerience
Come join us as exciting Eberron: Oracle of War kicks off at Winter Fantasy. You will run through an the first 4 Tier One adventures. You will have the same table the entire storyline and one of our highest rated DM’s as well. You will have a separate play space with water, snacks, and other little surprises here and there. This event includes all 4 adventures in Slots 1, 3, 4, and 6 (Track A) or Slots 5, 7, 8, and 9 (Track B). Either track lines up to let you play the Eberron Epic in Slot 7 or 11. If you have an XP tickets and get locked out of the Epic please contact us through the registration page and we will get you taken care of.
Esper Genesis is a science-fiction RPG powered by the 5th Edition rules engine and inspired by the legendary works of sci-fi greats. Take on the role of a galactic hero within a universe of advanced technologies and hidden mysteries.
EGCO 01-06 Viral Fallout: A deadly nanovirus brings the team to the sublevels of New York City, where they must infiltrate the battle-scarred demilitarized zone of the undercity’s dreaded Sector 77.
EGCO 01-07 Sensations of Bliss: Following a lead, the team investigates the whereabouts of a missing media icon, and how she may be connected to a sinister force that threatens the lives of all residents in the Bastion.
EGCO 01-08 Altai Media Presents…: On the run and in more danger than ever, the team has only one chance to clear their names and rescue the Grand Conclave from a devastating fate.
EGAO 01 Consigned to Oblivion: The Tangerel is a hidden fortune just floating in the black. All you have to do is walk in and take the goods.
EGAO 03 Knight Runner: The team infiltrates a clandestine corporate facility to uncover vital secrets that could ignite the spark of war between worlds.
EGCO 01-09 Stormfall: Responding to a mysterious call left behind by Rhona and her group, the team infiltrates an abandoned military base where they must survive a final showdown with the head of the sinister Zephyr Megacorporation.
Welcome to Living Tal’Dorei, a community based role-playing campaign set in Exandria, the wonderful world created by Matthew Mercer. Living Tal’Dorei is—first and foremost—a way for the Critter community to come together and join in role-playing adventures set in the beloved world born out of Critical Role.
LT 2-1 A Real Estate: The Alsfarin Union is hiring adventurers to clear out an estate they purchased that will be the new site of the Kymal Skyport. It’s supposed to be a relatively safe cleanup, but the house that sits on the land has been in a state of disrepair for the better part of a year. With recent issues the Union would rather err on the side of caution and is offering 100g each to a party willing to come together and clear it out.
LT 2-2 New Opportunities: A job has come up that would be a boon to the Union and save a family who’s experienced a lot of pain in the past year. The Rostoff family was set to be the distributor of new goods and services as part of the deal for the land they sold. Late last night Nygel Rostoff the man being groomed to be the new head of family trade was abducted and is being held for a yet unnamed ransom. The group’s job is to make sure the Myriad does not get what they want.
LT 2-3 One Man’s Trash: A Halfling Merchant got the worse end of a deal from someone claiming to be from Marquet. His despair was overheard while gambling in the Wishing Well. Luckily for him the new woman in charge Rosie overheard his plight and put her skills to work assembling some adventurers to do what she likes to call a “TwoFer”. Helping a kinsman merchant, and hopefully getting in Majordomo Prudence’s good graces.
LT 2-4 Another Man’s Treasure: After a few short and hectic weeks Fineious still can’t be found. It seems that for every lead investigated two more pop up! Your group is asked to follow one of these leads. Will it be yet another false alarm? Or will the trip finally bring much needed fresh information to the situation?
LT 2-5 Orders of Operations: Claret Director Teresa Dulamar has been very aware of the Devil and Undead activity in Tal’Dorei over the past year. Though the threat of Vecna has passed there is still much work to be done. With whispers of Fiendish activity on the uptick in her home city of Kymal action must be taken. This city is a nexus of information for hunters across the continent and security begins at home.
LT 2-6 Devils in the Details: There’s plenty of work to be done for adventurers willing to prove themselves. It’s become necessary to investigate the Dragon’s Hoard. Strange reports are beginning to surface about local folk losing more than their shirts while playing for stakes higher than intended. Does your party have what it takes to win against all odds?